-- card: 13253 from stack: in -- bmap block id: 36453 -- flags: 0000 -- background id: 4694 -- name: -- part 1 (field) -- low flags: 01 -- high flags: 0004 -- rect: left=12 top=36 right=295 bottom=257 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: BOTTLE SCRIPT -- part 2 (button) -- low flags: 00 -- high flags: 8003 -- rect: left=13 top=298 right=323 bottom=254 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: MORE ON FINGERPRINTS... ----- HyperTalk script ----- on mouseUp go to card id 18410 end mouseUp -- part 3 (button) -- low flags: 00 -- high flags: 8003 -- rect: left=262 top=291 right=325 bottom=506 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: RETURN TO CRIME SCENE ----- HyperTalk script ----- on mouseUp visual dissolve slowly go to card id 12456 end mouseUp -- part contents for card part 1 ----- text ----- You have found a glass bottle. This could prove to be valuable evidence. After sketching and entering the appropriate notes into your notebook, you photograph the bottle. Carefully, you pick up the bottle in such a way as not to disturb any fingerprints or trace evidence. You slide a paper bag under the bottle as you pick it up in order to catch any trace evidence that may fall. You place the bottle into the bag and tag it with an evidence tag. Because of the size of the object, you have decided to ship it to the lab rather than processing at the scene.